Minecrafting the Classroom

Minecraft Ancient World Eric Walker

Minecraft “Ancient City”. Image by Eric Walker.

I fell off my horse. I should have chosen more carefully — the magnificent dark brown and black horses were too wild, and kicked me off right away. The brown and white one seemed tame enough; I climbed into its back and we rode to the beach. I carried one block of cobblestone, a pane of glass, and a yellow flower. Upon arrival, I chose a spot. I was ready to start building my house.

It was a peaceful day, chosen out of a “peaceful” setting, in a randomly-generated world of the Minecraft game. Over 11 million gamers play Minecraft. Together they create worlds and overcome challenges.

 

Education gamification

Game designer and researcher Jane McGonigal vouches for an exciting concept: the powerful motivations that drive us to play games should motivate us in off-game, real-world scenarios. For example, encouraging a community to recycle, or persuading more students to learn science. According to McGonigal, games have such a strong influence because they:

  • provoke curiosity, awe and wonder with fantastic scenarios and worlds
  • empower individuals to develop and contribute
  • strengthen the social fabric — players collaborate and join forces (for example, they build together or form teams to fight the enemy)
  • create meaning — players work towards an heroic challenge of epic proportions (e.g., slaying a dragon a saving a kingdom)

If only we experienced all those feelings every time we stepped into a classroom.

Some people believe using a game could help us get there. The use of games in science education is not new. Among a slew of examples is the initiative by game company Valve called “Teach with Portals” – leveraged on their game Portal 2. In a laboratory classroom, kids solve science challenges to activate portals and travel between worlds. Worlds may even have different physical properties. In one challenge, students have to fill a room with gas particles to equalize its pressure — a lesson in ideal gas law. A community of teachers is already creating their own “Teach with Portals” lessons and sharing them online. It was reported that 1.3 million users downloaded the education-based Portal game, and that was only three days after the launch.

Kids are not only playing science games, but they are using science to build their own games. The National STEM video game challenge was kick started by the White House and President Obama in 2010. It promotes STEM learning among middle and high school students by encouraging them to create their own video game. In this yearly competition, students hone their computer programming skills with the help of teachers and mentors. In 2013, 4000 kids submitted their homemade games.

Minecraft Tragedy of the Commons Dan Short

A Minecraft student player is ready to chop down a tree inside a “Tragedy of the Commons scenario. Image by Dan Short via source.

“If a lake is generated in a snow biome, it will freeze.” Using Minecraft for teaching science

Recently, Minecraft has joined the ranks of pro-education and pro-creativity tools. Its Lego-style, pixelated interface may look crude, but this block-building game gives players unlimited freedom to create. As evidence, Minecraft players show videos of their creations, which can be as fantastic as a replica of Star Trek Enterprise or a Beetlejuice rollercoaster. Besides creating, users can also collaborate and build worlds together.

In the article “teaching scientific concepts using a virtual world”, Dr. Dan Short lists ways to use Minecraft in the classroom. In a biology lesson, for example, Dr. Short asks that players build a human body: block-shaped cells connected by arteries, Fantastic Voyage-style. He focuses on ecology and environmental science, so many of his Minecraft lessons involve building a community with limited available resources. The following is a game version of classic example Hardin’s tragedy of the commons (where a population exhausts an area’s natural resources):

“I built a self-contained world map inside a dome containing only trees… In round 1 the students are told to collect as much wood from the forested area as possible. Being a ‘commons’ type area, the space is very quickly laid to waste, which illustrates Harding’s principle. In round 2, students are allowed to plant new trees and bound their harvest areas with fences, in which only they are allowed to farm. This leads to a more sustainable production of lumber.”

Perhaps this is the closest way kids can live science: by experiencing environmental destruction, safely, inside a game scenario like Minecraft.

Minecraft has its own wiki packed with ideas for the classroom. Some suggest few extra school uses for Minecraft, such as visiting famous buildings (e.g. the Coliseum), or boosting SAT scores. Minecraft Teacher Joel Levin created an entire world atop Minecraft packed with educational challenges: MinecraftEdu is embedded with puzzles and other activities for students. It is available for download, so schools can use it in their classrooms (other Minecraft worlds for teaching can be downloaded as well).

My Minecraft house has a view to the ocean and is decorated with flowers, but there’s no rooftop yet. I’ll keep in mind my local resources as I build one. Perhaps I’ll enlist other gamers and we come up with a sustainable version of the Enterprise.

Have you used a game to teach or learn science? 

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The Minecrafting the Classroom by Sci-Ed, unless otherwise expressly stated, is licensed under a Creative Commons Attribution 3.0 Unported License.

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22 Responses to Minecrafting the Classroom

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  13. Roberta Manaa says:

    It’s been a while since I’ve been thinking about a way of using RPG (role playing game) in class. I play RPG since I am 14 and I am confident that RPG is a great tool to make children put into use their theoretical knowledge in situations that could actually take place. Further more, it helps to fuel their imagination.

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  19. Seb says:

    I’ve been playing Minecraft with my two cousins (5 and 8 years old) and it’s really fun to see them evolve in the game and also learn from it. Even though the psychics aren’t exactly real (like when you cut a tree in half the top part floats in the air) it still got many elements which work with reality.

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  21. Kevin Gamble says:

    This article is not about gamification, “Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.” (http://en.wikipedia.org/wiki/Gamification). It was actually about gaming. There is a huge difference.

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